Studio News
Follow our game development progress, production insights, technology notes, and studio announcements from Chile.
Featured Update
QuarNethix begins a new prototype cycle for action-driven gameplay
Our studio has started a new internal prototype focused on responsive movement, compact combat encounters, and modular level design. The goal is to test a fast vertical slice before expanding the project into a larger production roadmap.
The first build explores camera feel, enemy readability, combat pacing, and controller-first interaction.
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Latest Articles
News from our production floor, design desk, and technical pipeline.
Designing a combat loop players can read in seconds
We break down how timing, enemy silhouettes, audio feedback, and hit reactions help players understand combat without long tutorials.
How we structure milestone reviews for small game teams
A practical look at weekly builds, risk tracking, feedback rounds, and scope decisions that keep production moving without slowing creativity.
Building reusable gameplay systems for faster prototypes
Our engineering team explains why modular input, camera, interaction, and save systems help us test ideas quickly across multiple genres.
Preparing a vertical slice for publishing conversations
A strong vertical slice needs more than good gameplay. It needs clear positioning, performance targets, visual direction, and a believable roadmap.
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