Studio News

Dev updates QuarNethix Journal

Follow our game development progress, production insights, technology notes, and studio announcements from Chile.

Featured Update

QuarNethix begins a new prototype cycle for action-driven gameplay

Our studio has started a new internal prototype focused on responsive movement, compact combat encounters, and modular level design. The goal is to test a fast vertical slice before expanding the project into a larger production roadmap.

The first build explores camera feel, enemy readability, combat pacing, and controller-first interaction.

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Latest Articles

News from our production floor, design desk, and technical pipeline.

Game design article

Designing a combat loop players can read in seconds

We break down how timing, enemy silhouettes, audio feedback, and hit reactions help players understand combat without long tutorials.

May 18, 2026 Game Design
Game production article

How we structure milestone reviews for small game teams

A practical look at weekly builds, risk tracking, feedback rounds, and scope decisions that keep production moving without slowing creativity.

April 29, 2026 Production
Technical development article

Building reusable gameplay systems for faster prototypes

Our engineering team explains why modular input, camera, interaction, and save systems help us test ideas quickly across multiple genres.

March 22, 2026 Engineering
Launch support article

Preparing a vertical slice for publishing conversations

A strong vertical slice needs more than good gameplay. It needs clear positioning, performance targets, visual direction, and a believable roadmap.

February 14, 2026 Business

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